CSEE Archived News

  • talk: Dynamic Causal Modelling of Neuroimaging Time Series and Current Applications in Psychiatric Research

    UMBC CSEE Seminar Series Dynamic Causal Modelling of Neuroimaging (hemodynamic) Time Series and Current Applications in Psychiatric Research Eugenia Radulescu The Lieber Institute for Brain Development 1-2pm Friday, 14 April 2017, ITE 231 Abnormal neural processing due to interregional dysconnectivity at brain systems level is widely accepted as a generic mechanism in the etiopathogeny of…

  • UMBC Prof. Tinoosh Mohsenin receives NSF CAREER Award for Deep Learning Technologies

    Tinoosh Mohsenin, assistant professor of computer science and electrical engineering, has received a CAREER Award from the National Science Foundation (NSF) to advance her research on energy efficient implementation of deep learning technologies and machine learning algorithms that are developed to function similarly to the brain. Her award totals $475,104 over five years. Mohsenin’s research…

  • talk: Stepping Away From the Edge of Illness, 4:30p Thr 4/6

    CHMPR Distinguished Lecturer Series Stepping Away From the Edge of Illness Dr. Ancha Baranova, George Mason University 4:30-5:30pm Thursday, 6 April 2017, UC 310, UMBC 3:30-4:30pm Reception, UC 310 The human body may be afflicted by a multitude of chronic diseases. In principle, any chronic ailment develops along with one or more of the four…

  • talk: Quantum plane and plucking polynomial of rooted trees, 1pm 4/7

    UMBC CSEE Seminar Series Quantum plane and plucking polynomial of rooted trees Józef H. Przytycki George Washington University 1:00-2:00pm, Friday, 7 April 2017, ITE 231 We describe here a new invariant of rooted trees and following up state sum invariant of pointed graphs. We argue that the invariant is interesting on it own, and that…

  • talk: Making in the Classroom: Rationale, Challenge & Imperative, 3pm April 6, UMBC

      Making in the Classroom: the Rationale, the Challenge and the Imperative Professor Francis Quek Department of Visualization, Texas A&M University 3:00-4:00pm Thursday, 6 April 2017, ITE 217, UMBC Computing is increasingly focused in interaction with the physical world rather than just in the abstract virtual world of screens and pixels. Physical computing combines the…

  • Innovate Good 24-hour Hackathon, 29-30 April 2017, UMBC

    Innovate Good is a 24-hour student Hackathon that held at UMBC 29-30 April 2017 with the theme of creating software or hardware projects to benefit social causes. Participating will give you an opportunity to learn new skills, make friends, create your wildest idea, and share it with the world. Whether you want to create a…

  • 2017 Digital Entertainment Conference, 11-5 Sat. April 8, UMBC

    UMBC’s Game Developers Club will hold its twelfth annual Digital Entertainment Conference from 11:00-5:00 on Saturday April 11 in the UMBC Commons. Come learn about the game industry from local game developing companies. High school students, college students, aspiring game developers, and game developers are all welcome. Meet professionals in the game industry Learn the…

  • talk: Hacking, Security, and Technology In Public Consciousness: The Effects of Myth, 1pm 3/31

    An image from Hackers, a 1995 film that followed a group of high school hackers and their involvement in a corporate extortion conspiracy   UMBC CSEE Seminar Series Hacking, Security and Technology In Public Consciousness: The Effects of Myth Dr. Richard Forno Assistant Director, UMBC Center for Cybersecurity Director, UMBC Cybersecurity Graduate Program 1-2pm, Friday,…

  • Wikileaks hack highlights importance of cyberdefense basics, UMBC experts write

    The Central Intelligence Agency’s latest leak is the most recent major hack exposing information that could possibly compromise national security. In The Conversation, Anupam Joshi and Rick Forno, explain that this hack is a reminder of how cyberdefense strategies must be continually improved to ensure sensitive information is protected. Joshi is a professor and chair…

  • Microsoft launches competition to create collaborative AI system to play Minecraft

      A Microsoft Research team challenged PhD students to craft an advanced AI-based system that can collaborate with people in playing the popular Minecraft game, offering three $20K prizes. Minecraft was chosen because it offers an environment that, which relatively simple in some ways, it requires advances in areas that are still difficult for artificial…

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