talk: Thad Starner, Extension of Self: Present & Future of Wearable Computing, Noon 11/16

Information Systems Department Distinguished Speaker

An Extension of Self: The Present
and Future of Wearable Computing

Professor Thad Starner
School of Interactive Computing
Georgia Institute of Technology

Noon Monday, 16 November 2015, ITE 459, UMBC

Google Glass captured the world’s imagination, perhaps more than any other head-up display. Yet, why would people want a wearable computer in their everyday lives? For over 20 years, Professor Thad Starner and his teams of researchers have been creating living laboratories to discover the most compelling reasons to integrate humans and computers. They have created “wearables” that augment human memory and the senses, focus attention, and assist communication. Is it possible that computers and wearable devices will transform humans for the better, enhancing key abilities and leaving more time and space for deeper connections? In this talk, Starner will discuss why wearables, more than any class of computing to date, have the potential to extend us beyond ourselves.

Thad Starner is a wearable computing pioneer; he has been wearing a head-up display based computer as part of his daily life since 1993 – perhaps the longest such experience known. Starner is a Professor in the School of Interactive Computing at the Georgia Institute of Technology and a Technical Lead on Google’s Glass. In 1990 he coined the term “augmented reality” to describe the types of interfaces he envisioned at the time. He is a founder of the annual ACM/IEEE International Symposium on Wearable Computers, now in its 19th year, and has produced over 450 papers and presentations on his work.

Starner is an inventor on over 80 United States patents awarded or in process. In addition to Google Glass, he has worked on a wireless glove that teaches the wearer to play piano melodies without active attention; a game for deaf children that helps them acquire language skills using sign language recognition; wearable computers that enable two-way communication experiments with wild dolphins; and wearable computers for working dogs to better communicate with their handlers.


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